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Thank you for apple :)

Really loved the unique twist on snake btw. I especially love how the puzzles made you really push the game's basic mechanics (i.e. the one level where you have to extend your tail to press the button, and to do that your tail has to be oriented the right way something something, that level made me very happy to solve, you can tell which level is my favorite lol). Perfect example of using good level design to flesh out a few core mechanics. Fun name, awesome gimmick, very well made for a game made in 48 hours. 

Gets my stamp of approval (which isn't worth very much albeit but it's nice to have :) )